top of page

Vehicle (Stylized Shader)
Vehicle for an internal project. I was responsible for modeling, texturing, and creating a stylized shader.
The look of the shader was inspired by cel shaded animation. Initially, the shader was implemented in Unreal Engine 4 but later needed to be recreated in Blender. While transferring it between programs, a few changes were made to work better in Blender.
Model poly count is optimized for use in game engine.
bottom of page