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Vehicle (Stylized Shader)

Vehicle for an internal project. I was responsible for modeling, texturing, and creating a stylized shader.

The look of the shader was inspired by cel shaded animation. Initially, the shader was implemented in Unreal Engine 4 but later needed to be recreated in Blender. While transferring it between programs, a few changes were made to work better in Blender.

Model poly count is optimized for use in game engine.

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© Kaitlyn Moe. All rights reserved.

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