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Flamethrower
Game-res weapon,10k tris and a single 2048 px material.
High and low poly modeled in Maya, baking and texturing done in Substance Painter. Real-time renders in Marmoset Toolbag.
Concept by Des Zhu.
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Game-res weapon,10k tris and a single 2048 px material.
High and low poly modeled in Maya, baking and texturing done in Substance Painter. Real-time renders in Marmoset Toolbag.
Concept by Des Zhu.