top of page

Flamethrower

Game-res weapon,10k tris and a single 2048 px material.

High and low poly modeled in Maya, baking and texturing done in Substance Painter. Real-time renders in Marmoset Toolbag.

Concept by Des Zhu.

  • LinkedIn - White Circle
  • artstation
  • Instagram - White Circle
  • mail

© Kaitlyn Moe. All rights reserved.

bottom of page